Wednesday, 7 December 2016

My Camera setup (Extra Tool)


As seen in previous posts, I had already started running into problems from the first moment with my camera. To start managing my project more efficiently, I realised I will need multiple cameras. This would be easier to fix if any problems occurred as you know what camera you are looking through / rendering out.
One issue with this is the cameras translation attributes. Most of my animation is meant to be seamless, however, three different cameras have been used for this seamless shot. Making a new camera, by default. is placed at 0, 0, 0. As well as its rotation which is also 0, 0, 0. This is when I cam across the 'Create camera from view' tool. This makes a copy of the selected camera you are on with the same attributes. This allows me more control over my animation and allows me to organise it better.
Later in the animation there is a first person view shot. To get the camera at the same position of my x-wing, I simply made the x-wing the parent of the camera. Once the camera is the child of the object, I can set the translate to 0, 0, 0 and it will position in line with the x-wing.

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