Tuesday, 13 December 2016

Animation - Part 4 (Final Render)


Finally, the last render of my animation is done. This scene proved to be the most difficult of all. The first part was to time the animation of the shuttle wings perfectly, just by moving its faces. Because of this the animation is slightly distorted, it is hard to spot because of the speed it moves in. If you were to slow down the animation, the bottom wing pushes itself into the body and then switches to the right place.


As mentioned in a previous post, as the two ships pass, a particle effect of sparks were meant to occur. This however didn't go to plan and that was purely due to the render settings.



Here is how the original render came up. I came to realise that in order to render out particle effects, you need to render using Mental Ray. However, I rendered out my whole animation using Maya Software, which doesn't render out particle effects. Now if you look at the two versions, you will notice that the final one (Maya Software) has an overall better look in terms of detail and lighting.
Essentially I had two options;

a) Have a fully vibrant and detailed looking animation without particle effects, or;
b) An animation that drops in quality randomly for a few particle effects.

I chose 'a' as I don't think that the particle effects wee critical to my animation. Below ill show you two still frames side by side of Maya software and Mental Ray.

 
As you can see, in this scenario there is a huge difference between the two and I feel my reason to ditch the particle effects are fully justified.

In conclusion, I am rather happy the way this part turned out in the end, I hope to take this part into post-production to add a slow motion effect as the two ships pass each other.


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