Wednesday, 7 December 2016

Animation - Part 1 (Final Render)



Part 1.1


The first part of my animation is now fully rendered. In this section of the animation, incorporated the use of lens flares. The lens flare bring some more life to the scene, as it is emitting from the sun. Lens flares are generally a reflection of light on to the camera, and there is nothing brighter than the sun. 

Part 1.2
You can also get a little glance of a lens flare at the end of the animation, It is much clearer in the full 1080p Production Quality hand in. This time the lens flare emits towards the back of the Star Destroyers. Bringing more focus to them before the camera abruptly pans away.
The ability to apply lens flares directly from Maya has proven to be a useful tool, as I now won't have to invest in a high-end post-production software.



There are a few things I would like to touch up, assuming I don't have a deadline. Firstly, I feel that the lens flare could have been better placed. To a more professional eye, you can notice that the light doesn't specifically emit from the sun. When I created the initial point light, it wouldn't emit from inside the sun. I had to move the point light until it is outside the sun's sphere. However, now it looked like an orange ball with a light behind it. To fix this, I added a light glow to the suns material. This gives the illusion, that the sun itself is emitting the light. This proved to be a difficult part of the animation. It was all based on trial and error and got rather frustrating changing the attributes and rendering it every time you want to test it.
Another small thing I could have done better on is adding an effect for the Star Destroyer as it enters the scene. Especially as it warps in.







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