Thursday, 8 December 2016

Animation - Part 2 (Final Render)





The final render of part 2 came out exactly how I would want it to. As mentioned before I implemented a motion blur effect. This proved to be a very useful tool as it replicated the Man of Steel flight scene very well. I also managed to add my own spin on it by making it swerve towards the x-wing to match its movement rather than just zooming in. This is a tool that could be used in many future animations, especially in fast paced action scenes.














Overall I am extremely happy with the way this part has turned out, I didn't face any real struggles when making this scene. The only alteration I had to make was to stretch out the motion path the x-wing followed. That way it could start and stop at the right time.
There are a couple of things I would have liked too incorporate into the animation. The smaller one of the two involves the thrusters. Even though they look great the way the are, at the end of the day, they are just meshes attached to the x-wing. Naturally, the flames would bend in accordance to where the x-wing turns and because they are just meshes, they don't. If I wanted to make this effect, I could. It would have been very time consuming if I chose to do so. At each turn of the x-wing, I would have to bend the objects by selecting the vertices and moving them. This would be very time consuming considering I have a deadline.
The other thing I would have liked to add is the x-wing, wing animation. In star wars the x-wings actually have an cruise stance, where the two wings flatten into one. The way I modelled my x-wing, it is in the famous X stance, which is its attacking stance. Prior to making my models, I was not aware of this mechanic and only came to realise when trying to replicate the way the x-wing flies.
It is something that would be great to add in if I got the chance to make this animation again.

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