Saturday, 3 December 2016

Class Practical - Skydome


After looking through different skydome's during the practical, I decided to set up the skydome I plan to use for my own animation. Since my I have planned my animations around space, I need a simple black starry background. Here is the background I used:


All you have to do to make a sphere which surrounds the majority of your scene. Naturally, the faces will display facing out, however, we want them facing in to display the texture surrounding the scene, this can be done by reversing the normal of the sphere. You need to make sure that under the attribute editor, cast and receive shadows are both deselected since light shouldn't interfere with this. Finally, with most skydome's, people usually delete the bottom half of faces. I prefer to keep the whole sphere as my animation will consist of shots from higher angles.


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