Sunday, 11 December 2016

Animation - Part 4 (Props and Extras)


 Now that we have reached the last bits of the animation, I can start to add in the final bits and pieces to make it look better.
One of the things I was able to make, is some particle effects of the sparks which are caused by the collision of the x-wing and the imperial shuttle.

This was made using multi-streak particles which have been attached to the bottom left wing of the x-wing. You can see I added a slight spread to them. This was to make it more natural, as sparks don't flow perfectly straight, also I shortened the length of each particle. By doing that, as the x-wing moves it spawns new particles on its axis which make the sparks spread more naturally with the x-wing turning.


Unfortunately, these sparks, though rendered out, won't be a part of my final animation. This was due to render setting issues which I will address in more detail at a later post.

The next thing I have added is a the x-wing warping out in hyper-speed. To do this I just had to scale the x-wing by stretching it length wise, and translate it forwards until it is not seen in my scene, so essentially move it just past the sky dome.

As you can see, there is also a nice twinkle when the x-wing location. This is a nice touch to end the animation. It also gives a sense of speed and distance its travelling.
I made this using a point light, and added the same special effects as I did with the earlier lens flare, but without the lens flare turned on. I kept the colour blue as it matches the colour I set for the x-wing thrusters. Making the twinkle using key framing the intensity and rotation 

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