Saturday, 10 December 2016

Animation - Part 4 (setup)


In part 4, the final part of my animation, the camera cuts from the first-person shot into mid-close range shot of the x-wing about to collide with the Imperial Shuttle. Thanks to the way I setup part 2, setting up part 4 was the simplest of all. Originally, I had setup the motion path for the x-wing which I had stretched out to last around 27 seconds of the animation. All I have to do is create a new camera which is once again tracking the x-wing, similar to the camera which was following the x-wing before the FPV shot.
In a previous post I talked about the imperial shuttle wing animation and talked about why I wasn't using it. However, things have changed. If I were to leave it unanimated, they would collide and cut through the x-wing. The problem with this is that I had made the imperial shuttle one mesh before I imported it into this new project. To fix this, I attempted to try and extract the faces of the two bottom wings and key frame them. This caused more issues then solved problems. The two wings would move independently from the body and were out of control. Eventfully I realised I could move faces and key frame, So I grabbed the faces and changed the pivot point to rotate it on the point I want.


  

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