Saturday, 10 December 2016
Animation - Part 3 (Final Render)
Here is the rendered out version of part 3. It is a very quick and snappy scene, emphasising on the speed in which the events are occurring. At first glance, you can see an imperial shuttle dead on as the blaster passes by. When the camera pans toward the imperial shuttle on the right, you notices that the one that was dead on has drifted away to the left. This is the exact dynamic I was aiming for when making this part of the animation. It again justifies the quick sudden movements of the camera, as well as the movement of the imperial shuttles. Also I chose to keep this scene a lot emptier in terms of background. This way the attention stays where it needs to be and doesn't look like too much clunk.
The only thing I would have really like to improve, is the duration of this scene. Originally I wanted it to be much longer and have a progressive build-up. However, due to the time constraint of between 29-31 seconds, it had to be cut a lot shorter.
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