This is the final render of the x-wing, from the last post you may notice some differences. the first one is the windows of the x-wing, which has been indented using Booleans. The other is in the bottom wings, you may notice that you can now see the engine from the top of the bottom wing. Also the barrel of the engine has been extruded into give the illusion it is the actual engine.
If I were to make this model again, I would have used the symmetry tool. This occurred to me fairly late in the process of making the x-wing, I also would have liked to add in extra details, however I feel that they would be better suited as textures. This is already my highest poly model at 5690.
Another thing I did not take advantage of is changing the pivot points when duplicating the wings. This would have been much easier by setting the pivot point to 0, 0, 0 and then duplicate and scaling it. this would have put it in a better location which would require me to tweak it a lot less.
My favourite part of the model is the nose. This was the hardest part to follow as it has a very awkward shape. The bottom of the nose blends into the body, however the top of the nose looks separate. That aspect makes me prouder of how the nose turned out as I managed to portray that blend.

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