Wednesday, 9 November 2016
Imperial Shuttle (Final Render)
Here you can see the rendered out version of the Imperial Shuttle. I'm rather pleased as to how it came out. All the detail can easily be seen with the lighting bouncing of it perfectly. The only downfall there may be is the bottom and the back of the model being too simple. This however, I feel is justified as the Star Wars movies themselves do not have many glimpses of the shuttle in these angles.
If I were to make this model again, It would have been the order I made the parts in. Originally I started with the base and left the nose till last. Due to this, when modelling the nose, the edges of the base would be in the way which made it difficult to see what I was doing. Also there was other ways around this which I was not aware of at the time, like layering the different objects together and hiding them later.
Something very useful I learnt in the process of making this model is not a tool, but a style choice. Most people build on one shape, extruding the whole shape out and only using new shapes when absolutely necessary. I however realised that using separate objects for most parts makes it more cleaner and easier to come back to and work on later.
My favourite part of the model is the top wing. It has the most detail in the model with the decals showing smoothly. It links up perfectly with the base, giving the illusion its one object, however its split into sections.
The model consists of 4442 polygons which is 50% less than the maximum 10,000 recommendation to be considered game ready.
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