Saturday, 5 November 2016
Class Practical - Materials Part 3
Following on from the previous post, the next technique to practice was UV editing. This can be achieved by using the UV texture editor. The purpose of this, is to keep your UV's as clean as possible to make texturing easier. In the exercise, we had to apply the following texture to a cube.
Maya does a pretty good job in applying the texture to the object, however some parts (like the label and writing) were out of place. To fix this, we have to open up the UV texture editor and move the UV points to match the texture.
At first, I ran into a rather annoying issue where one UV is selected, more gets selected with it. In order to fix this I had to separate all my UV's into individual shells and then I had no Issue. Bellow you can see the final textured box.
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