Sunday, 6 November 2016

Extra Tools 2 (Render Settings)



In this post I would like to talk about different render setting I have been tinkering with since I have been working on my 3d models. Rendering is really important in 3d modelling, it shows me how my object would look in game. Even in animation, it is made of several rendered frames. Usually Maya have settings you can play around with when rendering, however there is a few ways you can boost the render stats to make it look better.
  • Mental Ray
Mental ray is plugin for Maya which adds extra render stats for your object. I generally like to have higher settings on my objects. First you have to make sure the 'render using' is set to mental ray. Select the quality tab and go to the sampling sub tab. I set the overall quality to 1 and under the filtering sub tab set the filter to Mitchell. Now, go onto the Scene tab and under the environment sub tab, create physical sun and sky.
  • AO render
Doing a AO render is some what of a luxury, It looks great but is very costly on render time. In order to do an AO render you need to make you need to select your object and add it to a layer(on the Render tab). Then. go on the attribute editor and find the layer tab, click on presets. and set it to occlusion. Once these steps have been followed, you will notice that the object will turn black. To add extra shadow, I like to put a cube, with the front and top faces deleted, around the object. This adds extra shadows to it when rendered

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