Friday, 25 November 2016
Class Practical - Rigging and Skinning
In this weeks class practical we covered rigging and skinning. Rigging is like making the skeleton of a mesh. Essentially you mark out where all the key joints would be in mesh e.g. shoulder > elbow > wrist. By the end of rigging, you would have a hierarchy of joints which can be manipulated in a fluid way. When rigging, you must make sure to keep it within the mesh perfectly for the best results.
Next You would skin the mesh with the rig. This means, the mesh will now lock and follow your rig which means rotating and moving joints will affect the mesh itself. You cannot skin a mesh, unless they are rigged.
In the class practical, I was tasked to implement the methods onto this hand. You can see how the rig starts from the wrist and gradually splints through each finger.
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