Here is a render of my final model, the Star Destroyer. This also has a few changed from the mark 1 version of the model. You can see that the outer rim has been extruded in, also a few extra decals have been added which provides more depth to the top.
This was defiantly the hardest model I had to tackle. It has the most basic shape compared to my other models, however it has so many small details which I struggled to add in. This was not something which would hold me back as the star destroyer won't be to close up in my animation, it simply just flies across the screen. I also feel that the small details on this ship would be better portrayed as textures with either bump or displacement maps for finer detail, which would help if I ever chose to get close up to the model. The only thing I would have done differently is do this model first, it was the most time consuming of all and I could have spent more time on it.
I chose to keep the bottom very simple, in fact it is only there purely for aesthetic purposes. In terms of my project, the bottom will not be seen at all, which is why I chose to keep rather simple. It is best to keep the polycount as low as possible so I don't have any problems working on my animation, even when I'm using university computers.
The back of the Star Destroyer is by far my favourite part of the model. It is where I chose to put in most of the detail as that is the part which will mainly be on the viewport. Again there is so many small details that could have been put on the back, just like the top of the star destroyer, however this again should be textured on to save on polygons.
Overall I'm happy that the back looks very authentic as this is the most important part of the model. In total the Star Destroyer consists of 5565 polygons.



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