Sunday, 27 November 2016

Rigging and Skinning (New Tools)


Following the recent class practical, I was inspired to start working on an older project of mine where I had created a mesh but never got around to rigging and skinning it.

 Here you can see my mesh with one half rigged. The parent joint in the hierarchy is where the arm meets the chest.
 The first new tool is the Mirror Joint tool. This allows me to have a symmetrical rig without doing both at the same time. This essentials cuts my rigging time in half.
 The next thing I need to do is adjust the way the skin moves around with the rig. I used Skin Weights to try and slowly snap them more naturally.

Although It is not perfect, you can see how using these tools helps the mesh move slightly more fluidly then before.

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