Wednesday, 23 November 2016

Extra Tools 3 (Batch Render)


In the previous post, I covered making animations on Maya. Now I will actually demonstrate how to render these animations out. The downside is that Maya will render frame by frame, so depending on how many frames your animation has, you will have a large chunk of Image files stored in your project.
In the Extra Tools 2 post, I briefly talked about mental ray and render settings. In this example I have once again rendered using mental ray, however it is okay to render using Maya Software if you would like. Regardless of what you use, they all have a common tab. inside this tab, you will find the File Output heading. Name your animation under File name prefix. I changed the image format into a JPEG and set the 'Frame/Animation ext:' to 'name.#.ext.'. Under the Frame Range heading, you can set the start and end frame of the animation. Once you have done this you can close the render settings. Now you would to make sure your main menu is set to Rendering. Go onto Render | Batch Render, This will start rendering all the frames you selected in the background. Once it is done, they will conveniently save into the Image folder of your project. You can now transfer the images over to any movie software and adjust the speed it plays back at. In terms for this example I uploaded them to makeagiff.com.


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