This post is to outline the extra tools I have learnt outside of my practical sessions.
- Pivot Point
The pivot point can be changed using two methods. The first method is holding the 'D' key and moving it to the desired location. The second method is to press the 'INSERT' key instead. The pivot point is crucial in speeding up the modelling process. It can be great for mirroring objects, as it would mirror form the pivot point. It is also great for animation as you would want to set joints as a pivot point.
- Center Pivot
Center pivot is a useful tool when playing around with the pivot point. It can also be used when combining or separating objects because more often then not, the pivot point won't be in the center. Essentially what the tool does is set the pivot point to 0,0,0 of the selected object.
- Duplicate Special
duplicate special is a tool which allows you duplicate an object a certain amount of times. I specifically used this tool for making a staircase. The process is rather simple, when you select your object and go on the duplicate special settings, you can alter the amount it will duplicate and the axis you want to duplicate on.
- Hypershade
Hyper shading is where all my materials are stored, from this screen I can make new materials and apply them to my objects.
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