Tuesday, 18 October 2016

Class Practical - Modeling basics 2


This weeks practical consisted of two small tasks which demonstrated the use of booleans, grouping and alignment.

In order to show the use of booleans, I made an industrial fan. To do this I got a polygon cube and scaled to to the desired attributes. After the cube was scaled, I got a polygon sphere and placed it (overlapping the cube) were the actual fan would be. To make the actual gap between the cube, I selected the object and then shift-selected the sphere. In the 'mesh' menu I went to the booleans drop down menu and selected difference. This tool then used the sphere to cut out the shape into the cube.
I then made the actual plates of the fan using an appropriately scaled polygon cylinder and used the same pivot and duplicate method as I did for the ship wheel handles in the 'Modeling basics' post. In and actual fan the plates are not entirely vertical, they usually tend to be at a slight tilt. Rather than rotating each plate individually, I grouped them together. This allowed me to rotate them simultaneously without moving them out of place.      

The next task was to align basic shapes together. I got various different polygon meshes such as the; cylinder, cone and a sphere. In order to do this, I selected the object I wished to be aligned and shift-selected the next object and hit the 'align tool' which can be found on the modify menu. Once this was done, I could select a set of handles which allowed me to change the alignment axis.
   
As an extra task I had to showcase the tools I have obtained and make a small derelict village. I decided to use the skills using an abandoned building. As you can see this building shows of the tools in a simple manor. 
 

Abandoned Building
















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