In this weeks practical we used the 2D draw tools on Maya to make certain shapes and convert them into a 3D mesh. The main tool we used during the practical was the Bezier tool. The first task was a simple one. I made a 2D arch shape using the bezier tool, Then created a planar surface and played around with the settings. Once the object was filled, I extruded it and make a a dead end tunnel.

The second thing I did was draw half a wine glass shape on the top view. I then used the revolve tool (under surface) and set it to spin 360 degrees on my desired axis. I also had to higher the count value to make it more detailed / rounded.
I also looked into Hypershading and was able to find a transparent blinn material to give a glass a little bit more life.

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